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我们身处在一个悲哀的国家, 我们同胞的血脉中流动着短视的劣根性, 我所从事的行业正处于黑暗的时代, 我没有热血,但一息尚存。

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Game Design Principles  

2005-11-22 23:00:33|  分类: 默认分类 |  标签: |举报 |字号 订阅

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Based on XEODesign’s independent research of casual and hardcore players, there are four key elements to player experience design. The game experience offers emotional and social benefits by challenging and immersing the player. Not all games offer all four of these in equal amounts, but the more popular games often offer some aspects of each.

17 game design principles for Internet games
In researching successful games we have observed the following principles:
1.  Easy to Learn, Lifetime to Master
2.  Simple obvious controls and rules that are easy to master
3.  Allow players to discover controls and goals through simple exploration.
4.  Provide clear, immediate, and meaningful feedback.
5.  Offer clear and obvious short term and long term goals.
6.  Players should be able to succeed in the first 10 minutes or earlier.
7.  Support short session times of 10-15 minutes as well as longer.
8.  Offer consistent controls and labels.
9.  Vary the type of challenges so play does not become routine.
10. Support multiple player styles such as Bartle’s 4 types: Achievers, Explorers, Socializers, and  Player Killers.
11. Offer more than a high score as a reward, make gameplay intrinsically rewarding.
12. Offer community/social features such as high score boards, in-game chat, and message  boards.
13. Use audio feedback and sound effects to increase excitement and make interaction more  real.
14. Include the option to turn audio off, so games can be played anywhere.
15. Test all aspects of the Player’s experience with real users.
16. Adjust spacing between play and reward to keep players motivated and to imply progress.
17. Remember a player’s high score at least between consecutive games, allow them to save it, or otherwise show player progress between games

 

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