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红楼&游戏

一位红楼爱好者&游戏策划的blog

 
 
 

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我们身处在一个悲哀的国家, 我们同胞的血脉中流动着短视的劣根性, 我所从事的行业正处于黑暗的时代, 我没有热血,但一息尚存。

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优秀文章选辑1:游戏和用户体验  

2006-06-05 14:15:01|  分类: 游戏设计 |  标签: |举报 |字号 订阅

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很多人谈及游戏中增强用户体验的理念,摘录几篇以飨观众。

Will Wright, Wired中,Wright说到,“… the gamers' mindset - the fact that they are learning in a totally new way - means they'll treat the world as a place for creation, not consumption. This is the true impact videogames will have on our culture.”

Putting the Fun in Functional
摘要:Games are designed to be fun and engaging, and whenever you can make any system or application more fun you'll likely improve the user experience and get them using the system more regularly and for longer times.

Clues to the Future
摘要:Designing a game overlaps heavily with designing information spaces and thus there is much IAs can learn from game design. For example, game sites assume multitasking and are ok with complex interfaces. Games assume you will learn by doing.

Casual Games = Social Software
摘要:This passive interaction is key to the gameplay, it’s almost not designed to be addictive, rather, it’s designed to be hard to give up (a thin difference, I admit). How does passive interaction show itself in proper social software? Metadata.

Creating Passionate Users
摘要:At SxSW2006 Kathy Sierra talked about bringing the principles behind good game design to software design.

Game Changing: How You Can Transform Client Mindsets Through Play
摘要:Jess McMullin’s presentation at IA Summit 2006 presented some ideas for building strategic rapport with clients by utilizing the underlying principles of game play.

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